local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
main_id = 20501
L0_1 = {}
L1_1 = 2050101
L2_1 = 2050102
L3_1 = 2050103
L4_1 = 2050104
L5_1 = 2050105
L6_1 = 2050106
L7_1 = 2050107
L8_1 = 2050108
L9_1 = 2050109
L10_1 = 2050110
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L0_1["2050101"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141301
L3_1.pos = "Q2050105_Jack"
L3_1.scene_id = 40100
L3_1.room_ID = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Paimon"
L4_1.script = "Actor/Quest/Q352/Paimon"
L4_1.id = 1005
L4_1.pos = "Q2050105_Paimon"
L4_1.scene_id = 40100
L4_1.room_ID = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2050102"] = L1_1
